The modal themselves add very little time to the performance of the script, negligible amount of time (few milliseconds and you are not trying to snipe you are sending fakes) so they don't hurt it's speed (compared to the rest of the script and calcs needed, etc). I understand the point you make regarding this modal for mobile players. Thank you for the feedback, every kind of feedback is welcomed and treated very seriously. While it is true, the target villages, will be fetched automatically from the script so no need to update manually the fake script all the time, this fake script client allows the player to whitelist certain targets too. but make it better, improve upon that, in multiple aspects.įirst of all, because the Fake Script Generator has more filtering capabilities then the Vault and also even the Fake Script client has more features then the Vault. The fake script client is built to replace what the Vault offered. When that is clicked, that target will be whitelisted so it wont bee faked again and the script will redirect the player to Rally Point screen. So this adds a "popup" and inside the popup will be listed target villages which exist on the script and are currently whitelisted, so they won't be faked.Īlso the player can remove a target from the whitelist by clicking the "x" button.Īnd ofcurse the player can add a target in whitelist by clicking the "Stop Faking!" red button. When you run the script on the Confirm screen it looks like this: When you run the script on Rally Point it looks like this: The correct way is to open the Fake Script Generator script then to generate a script and then add that on your quick-bar. The correct way to run this script is not to copy the quick-bar entry from here since that will not work.
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